Key Features
Fifth-Generation Workstation Graphics
Architecture
The NVIDIA Quadro FX architecture takes
application performance to new levels by
featuring three parallel vertex engines, a
radically new line engine, the industrys
first on-chip vertex cache, and eight fully
programmable pixel pipelines coupled to a
high-speed DDR2 graphics DRAM bus. Graphics
pipeline efficiency is magnified by NVIDIAs
next-generation crossbar memory
architecture, enabling occlusion-culling,
lossless depth Z-buffer and color
compression.
These elements combine to achieve
unprecedented 3D primitive performance: 80
million lit and textured triangles per
second, five times faster line performance
than the NVIDIA Quadro4 graphics solutions,
and massive fill rate powered by eight pixel
pipelines. But the true measure of power is
application performance¡Xand the NVIDIA
Quadro FX architecture delivers more than
double the performance vs. the previous
generation.
In addition, all NVIDIA products utilize
the NVIDIA Unified Driver Architecture (UDA),
which is continually optimized for
performance, quality, and support throughout
the life of every NVIDIA Quadro product.
This continual improvement has delivered
performance enhancements of up to 100%
within nine months after product launch.
Third-Generation Vertex and Pixel
Programmability
The design cycle is a long, iterative
process from concept, to modeling, and final
production. This final production can
require hours of offline CPU rendering. The
programmability of the NVIDIA Quadro® FX
architecture empowers the industrys leading
OpenGL® and Direct® workstation applications
to now make the production rendering process
an integral part of real-time design. This
reduces design cycles, increases
productivity, and accelerates
time-to-market.
Leading this change in workstation
application functionality are the major CAD
and DCC application vendors, including:
SolidWorks, Alias|Wavefront, Discreet,
Softimage, and more. End users can take full
advantage of the programmable NVIDIA Quadro
FX architecture by enabling sophisticated
real-time shaders to simulate a virtually
unlimited range of physical characteristics,
such as lighting effects (fresnel effects,
chromatic dispersion, reflection,
refraction, BRDF models*, etc.) and even
physical surface properties (such as casting
effects, porosity, molded surfaces, etc.).
For example, car models can be modified
on-the-fly to change their clear coat and
metallic reflective paint properties; the
sheen of a characters skin can be adjusted
through a dynamic range from oily to dry by
interactively adjusting a few sliders; or
objects can be programmed to dynamically
self shadow. Real-time shaders allow these
effects to be combined and modified
interactively-impossible with simple 2D
static texture maps.
Full 128-bit
Precision Graphics Pipeline
Sophisticated real-time effects typically
involve multiple mathematical operations
that demand high precision to maintain image
quality. The NVIDIA Quadro® FX features
128-bit IEEE floating-point precision,
making available millions of colors in a
broad dynamic range. This results in the
highest level of accuracy and the ultimate
in visual quality.
High subpixel precision is another major
contributor to image quality, addressing
visual anomalies that cause models to
"sparkle" or "crack." The NVIDIA Quadro FX
virtually eliminates this problem by
providing 12 bits of sub-pixel
precision¡Xfour times higher precision than
the nearest competitive product.
Precision continues to be a critical
factor when rendering high quality
antialiased images-for both line and
full-scene antialiasing (FSAA). The NVIDIA
Quadro FX architecture accelerates
antialiased points and lines in hardware,
and supports up to 16X FSAA. And unlike
other competitive hardware, NVIDIA Quadro FX
products drive FSAA up to a phenomenal
3840x2400 resolution.
Product
Specifications
Memory Size |
128MB |
Memory Interface |
128-bit |
Graphics Memory
Bandwidth |
10.4GB/sec. |
proe-02 |
33.1 |
ugs-03 |
33.1 |
3dsmax-02
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22.4 |
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